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Star citizen retribution size
Star citizen retribution size












star citizen retribution size

By holding a button, you will hold your breath for a specific amount of time before your character releases the breath for you. Holding your breath is the active part of the breath system.

  • Up, down, left and right values should be determined by modifiers on the weapon’s sway.
  • Left and right sway and up and down limits can have a modifier on top of the base weapon and attachments’ values.
  • Very rapid up and down travel time of about 1 second.
  • Very short pauses at the top and bottom of each breath, about.
  • After the sway, breathing returns to normal.
  • The release will create sway for 3 seconds, with a modifier making it a bit more extreme.
  • star citizen retribution size

  • You can hold your breath for 10 seconds before needing to release (this action will be involuntary).
  • Holding will begin the “hold breath” state.
  • Up, down, left and right sway values should be determined by modifiers on the weapon’s sway.
  • Left and right sway and up and down limits are dictated by the weapon and attachments’ values.
  • 2 Seconds to move from the top to the bottom of the breath.
  • 1 Second pauses at the top and bottom of the each breath.
  • Ready - Your gun is pointing forward, basically the hipfire stance in most games.īreathing is tied to stamina, which will be represented by something non-immersion breaking like a heart-rate monitor and fog on your helmet (possibly, and if you're wearing one). This is what you get when you sprint in most FPS games. Lowered - your gun is pointing at the floor, maximum mobility. There's been a design brief on FPS stances and breathing.

    star citizen retribution size

    This is the first step to multi-crew ships. Still no Star Marine but turrets now work on ships, though there's no UI implemented yet.














    Star citizen retribution size